Hoi4 best combat width. Combat Width after NSB is a lot of "It depend...

The green cells indicate that little combat width is wasted in a ter

The combat width matters depending on the territory they are fighting in. ... Heavy breakthrough divisions for, well, breakthroughs. Or the hoi4 fanbase favorite single …Combat width is 60 + 20 per flank. So 30 combat width is fine when attacking from one tile to another but can cause issues if one tile is attacked from multiple tiles. Reply. FreeCapone. • 3 yr. ago. 60width tanks with conventional warfare for that sweet sweet 3000 soft attack.Ukraine is a country that has been grappling with poverty and hunger for many years. According to the World Bank, over 60% of Ukrainians are at risk of poverty, while over 10% live...Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.Vankardo. • 3 yr. ago. 25 if I remember correctly from the in-game decision for explanation, and it also says so on their BICE Wiki. Edit: fixed link. 3. CorpseFool. • 3 yr. ago. AFAIK they use 75+25, instead of 80+40 for their combat width. So you can use 25, …If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head.Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.10 and 20 width are the meta still. Especially 20w. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. I could be remembering incorrectly but it rings a bell. I have been using 20 and 12 width.In the United States, around 30-40% of the food our growers produce ends up wasted. On a global scale, the numbers are even more striking: Nearly half of all food produced around t...Pydginpigeon. • 5 mo. ago. Best combat widths for the current version (1.13) are: 10 / 15 best widths against exceeding combat width penalty. 20 for low penalty but okay size. 25 optimizing for mountains or marshes. 30 optimizing for forests. 35 optimizing for plains / desert.Mar 11, 2021 ... HOI4 Combat Width Tutorial Guide - You WILL Get It ... BEST Special Forces Templates! | Hearts of ... TOP 10 Mistakes YOU'RE Making Divisions.As someone who plays mostly in Europe, I use a 9/1 Infantry/artillery, and a 41 width tank division. It all depends on what you want to do. 20w with shovels, art support and logistics And then invest into something useful like planes, mechanised or tanks. I use 16/4 with art, engineers, radio, supply and recon.But broadly, you’re going to want smaller widths for defenders (20ish, plus or minus a couple) and larger width for attackers (42-44, but there will be exceptions). One thing you’re going to run into is that there are different ways to calculate width optimums and which way to calculate you think is best will affect which set of widths you ...Dec 11, 2023 · Learn how combat width affects battles, division design and industrial might in Hoi4. Find out the best combat widths for different terrains and theaters based on data and analysis.Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Combat width is affected by certain tactics (chosen automatically at random from a pool of possibles). ... they then try to identify average “best” widths that will serve well in ...Apr 26, 2023 · 15 Width. An example of the 15 Width Division. The 15-width division is great for early-game defensive actions, say, against a civil war or an immediate enemy attack. The 15-width is capable of deploying quickly to both the training point and the battlefield, as their relatively low combat width will allow for more friendly units to participate ...When it comes to efficient space utilization, understanding the role of dimensions and width is crucial. Whether you are designing a new office layout or organizing your living spa...A few division consisting of mountaineers and a little bit of artillery should be enough. Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). Reply.As someone who plays mostly in Europe, I use a 9/1 Infantry/artillery, and a 41 width tank division. It all depends on what you want to do. 20w with shovels, art support and logistics And then invest into something useful like planes, mechanised or tanks. I use 16/4 with art, engineers, radio, supply and recon.Dec 19, 2021 · THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...The 27 width still works and its one of those multiples that carries over pretty well. The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking.Deer are a common sight in many yards and gardens, but they can cause significant damage to trees and shrubs. If you’re looking for ways to protect your plants from deer, choosing ...Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.If you attack the province from 3 different provinces then the width will be 120 (80+20+20). The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2).The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat with 2 of them in the reinforce width (kicks in when you get attacked form multiple sides).So a combat width is 80 units wide if we're talking two opposing units fighting from one state to another, it can get wider if you have units attacking from other surrounding states but typically it's 80. 20 width tends to be the all around best choice for most countries since its not too taxing on resources/man power with good division ...Nobody's responded to this post yet. Add your thoughts and get the conversation going. If we take the reinforce width we've 35+30+35+30+25+25+35+40 that /8 makes 31.875, so let's say 30. The "good for everything on average" width is….spike2071 Feb 25, 2018 @ 1:03pm. The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an ...Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat …10 and 20 width are the meta still. Especially 20w. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. I could be remembering incorrectly but it rings a bell. I have been using 20 and 12 width.Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.Actual Combat Width Analysis: The terrain widths are currently designed as +25/+30/+35/+40. This means that the best combat width will also be of the same values. Its now more important to prioritize what terrain you are fighting in. That being said, there are still a large majority of plains+hills+desert in the world.There is a good graph that shows best widths. I think its in the guide section on Steam. Basically the best on the graph show 10, 27, 44 & 45. More replies More replies. Timber4. • 2 yr. ago. it used to be simple but now its more complicated and i don't really understand it myself, kinda like naval lol.10 and 20 width are the meta still. Especially 20w. Yes manpower is key factor but the devs, if I remember correctly, have stated they want to keep the 20w and early game manpower is supposed to be a struggle. I could be remembering incorrectly but it rings a bell. I have been using 20 and 12 width.Combat width is an evaluation of the combat facing a division takes up. Each battalion in the division adds 1 (AA, AT), 2 (most) or 3 (ART, SPG) to combat width. Support companies add cw 0. An infantry division with one infantry battalion is cw 2. An infantry division with nine infantry battalions is cw 18.So a combat width is 80 units wide if we're talking two opposing units fighting from one state to another, it can get wider if you have units attacking from other surrounding states but typically it's 80. 20 width tends to be the all around best choice for most countries since its not too taxing on resources/man power with good division ...The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. I like this! I usually go for 27 width infantry divisions with 9 ...Learn how to choose the best combat width for your divisions in Hearts of Iron 4 based on your strategy and situation. Compare the pros and cons of 10, 15, 25, …Combat width. Probably the most important and misunderstood game mechanic. In short default size is 80 meaning only 80 width of your army will be able to actually fight, while the rest will sit waiting. Attacking from multiple direction increases the width by 40 each allowing more troops to engage.Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2.Tactics. Main article: Combat tactics. Tactics are automatically selected by the leading generals. They provide damage, movement speed, and base combat width …20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.Previously, combat width was in multiples of 20. Now each terrain type has its own combat width and reinforce width. Reinforce width is added when attacking from multiple sides. Additionally, it's easier to exceed combat width, and the penalties for doing that are reduced. Forests and jungles are 84, reinforce 42.The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths:Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75. Most of these widths will not divide into each other easily, hopefully moving the ideal width away from multiples of 10. Urban provinces are now the “widest” with a width of 96.The combat width matters depending on the territory they are fighting in. ... Heavy breakthrough divisions for, well, breakthroughs. Or the hoi4 fanbase favorite single …Combat width is a terrain trait that is meant to represent the fact that you cannot have 10 million men fighting in a 5 square mile area without them all getting in each other's way. Different terrain types have different combat widths which are 50 for marsh and mountain; 60 for forrest and jungle; 70 for plains, desert, and hills; 80 for urban ...HOI4 combat width calculator Description. I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. There are other sources dealing with this topic, however often those are simple graphs which are not suited to represent edge cases with the displayed combat widths.Name of video: THIS is META of Combat Width - HOI4 No Step Back Combat Width Guide What I am missing is a more practical application of the unit sizes. Prior to all the combat width changes, I built 40 width divisions and did quite well as long as I had a high level of logistics.Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2.Are you in the market for a new gas cooker but limited on kitchen space? Look no further than gas cookers with a width of 55cm. These compact appliances are perfect for small space...The largest terrain (urban) is 80. At +50% because tactics, that would be 120. At allowing 5, that would be 24w minimum to avoid penalties. The far more common 70w terrains without a +50%, would be 14w minimum though. Which is basically perfectly in line with the suggested 15/16w universal width.Model. Graphs with and without terrain weights: You can clearly see that 15, 18, 44 and 45 perform the best, with 10, 13 and 23 not far behind. The reason that i include both 44 and 45, but not 18 in the tl;dr is that 15 performs 2.3% better in the weighted and 2.8% better in the unweighted than the 18. 44 and 45 only differ with 0.8% in the ...A few division consisting of mountaineers and a little bit of artillery should be enough. Keep an eye on the combat width of your units, I suggest 25 width so that at least up to three mountaineers division can fight at the same without penalties (mountains have a terrain width of 75 plus 25 for each additional tile you are attacking from). Reply.A: The base combat width in Black ICE has been changed to 75, with each new flank adding another 25 width. Due to this fact, the best division designs will be a multiple of 25; 12.5, 25, 37.5, etc, in order to fit the maximum number of divisions into that combat without penalty.Sort by: weatherdog. • 2 yr. ago. I think OWB still has 60+20w for all all terrain types still (unless the most recent update changes that), so you're best off using 10 or 20 width. 30 or 40 can work but you need to be a bit more careful microing those divisions since they don't fit neatly into all combat situations.This video answers the question: "What is combat width in Hearts of Iron 4?"...Quick video tutorial explaining a core mechanic for hearts of Iron 4 who's tar...Jun 22, 2023 · An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports.Yes that's the basics divisions should also be something that splits even with eighty. 40 is best for armour 20 for infantry. 2. Award. Trygolds. • 5 yr. ago. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units. 2.The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. I like this! I usually go for 27 width infantry divisions with 9 .... If your only experience with HOI4 is with vanilla, you may feel asTactics. Main article: Combat tactics. Tactics are automat 1. Current Favorites. "This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. The 1.9 update is the latest and largest update to date for md and has dramatically changes military yet again. This guide covers some general tips, advise, but at its core gives you ...This means with 2x10w, at some point through the battle one of the 10w will get beat up while a single 20w would inflict more losses for the same equipment. This is my understanding of it anyway. I think 10w have their uses, and are more flexible, but they are much less efficient across large fronts like in Europe. Leveraging the full 80 width of 368 attacks a Other notable numbers are 110 and 85 I believe? I think they're due to tactics like encirclement and mass charge which increase combat width. The guerrilla warfare tactic decreases the width. Templates I try to keep.infantry to 10-12w PA 12-15w and always put logistics and medical supports. Radiant-Associate524. • 2 yr. ago. It depends, if you're go...

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